The Time Trap

You have just been appointed as the meeting convenor at Bombay Consulting Group, and meetings here never start on time. Over 10 weeks, you will decide who to invite, how to set expectations, when to start, and how to handle latecomers — all while watching the culture either shift or dig in. In The Time Trap, the cost of waiting is not abstract. It shows up in the numbers, round by round, until the pattern becomes impossible to ignore.
Academic Partner:
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LEVEL
Undergraduate, MBA, Executive Ed, Graduate
TYPE
Single Player
DURATION
60 mins
DISCIPLINE
Leadership & Organisational Behaviour
Introduction

The Time Trap is a single-player leadership simulation that places participants in the role of a newly appointed meeting convenor at Bombay Consulting Group, a mid-sized consulting firm struggling with chronic meeting lateness. Across 10 rounds representing one quarter, participants manage attendee selection, invitation tone, start policies, and latecomer handling while balancing trade-offs between punctuality, inclusivity, meeting effectiveness, and fatigue. Every decision feeds back into the organisation's cultural norms — most visibly through Traditional Waiting Time and Cultural Drift — creating a system that either stabilises or compounds lateness over time.

The simulation makes the invisible visible: what feels like a minor delay in any single meeting accumulates across rounds into measurable financial costs, Person-Minutes Lost, and entrenched behavioural norms. Participants discover that chronic lateness is not a people problem — it is a leadership system problem, and one that responds to disciplined, consistent intervention.

Learning Objectives
  • Quantify compounding costs of lateness
  • Use leadership levers to shape behaviour
  • Analyse feedback loops in meeting dynamics
  • Balance punctuality, inclusivity, and fatigue
  • Apply systems thinking to culture design
Key Features
  • 10-round simulation spanning one quarter, with each round following a full meeting lifecycle — pre-meeting setup, arrivals, in-meeting dynamics, overage decisions, and post-meeting cultural updates
  • State-action-state feedback loops that update Traditional Waiting Time and Cultural Drift endogenously based on participant decisions, creating realistic norm formation and inertia
  • Four decision levers each round — announced start time, email tone, latecomer policy, and start policy — alongside attendee selection from a 20-employee pool with evolving attributes
  • Comprehensive post-meeting dashboard showing Person-Minutes Lost, financial costs, Meeting Score, Cultural Drift trajectory, Fatigue Index, and Engagement Curve
  • Configurable instructor levers including number of rounds (5–15), meeting duration, cost per minute, initial Traditional Waiting Time, and maximum overage
Educational Outcomes
  1. Recognise how small, repeated delays compound into significant financial, productivity, and cultural losses across an organisation
  2. Understand how state-action-state feedback loops and behavioural norms like Traditional Waiting Time institutionalise lateness over time
  3. Develop the ability to evaluate and calibrate leadership levers — attendee selection, tone, start policies, and latecomer handling — against competing organisational priorities
  4. Balance the trade-offs between punctuality, inclusivity, meeting effectiveness, and participant fatigue in real-time decision-making
  5. Leave with a concrete, systems-informed plan for diagnosing and correcting chronic lateness in their own organisational contexts
Topics Covered
Person-Minutes Lost & Meeting Cost Economics
Cultural Drift & Norm Formation
Feedback Loops in Organisational Systems
Leadership Decision-Making Under Constraints
Time Management & Organisational Culture