

The Time Trap is a single-player leadership simulation that places participants in the role of a newly appointed meeting convenor at Bombay Consulting Group, a mid-sized consulting firm struggling with chronic meeting lateness. Across 10 rounds representing one quarter, participants manage attendee selection, invitation tone, start policies, and latecomer handling while balancing trade-offs between punctuality, inclusivity, meeting effectiveness, and fatigue. Every decision feeds back into the organisation's cultural norms — most visibly through Traditional Waiting Time and Cultural Drift — creating a system that either stabilises or compounds lateness over time.
The simulation makes the invisible visible: what feels like a minor delay in any single meeting accumulates across rounds into measurable financial costs, Person-Minutes Lost, and entrenched behavioural norms. Participants discover that chronic lateness is not a people problem — it is a leadership system problem, and one that responds to disciplined, consistent intervention.