

Crustfield is a two-part, single-player operations simulation built around a delivery-first pizza kitchen. In Part 1: Capacity Management, participants take over a struggling kitchen as night-rush lead times creep past the promised delivery window, and must diagnose the true bottleneck, size machine capacity against a demand curve that grows, plateaus, and declines, and time purchases and disposals to maximise cash held at the end of a 268-day run.
Part 2: Customer Responsiveness hands participants a newly built kitchen with zero starting cash and an inherited ingredient policy that is quietly bleeding money. Across 486 simulated days, participants fix the reorder policy, choose between delivery contracts with steep lateness penalties, tune lot sizes against setup costs, and manage a bank line — all while a class of peers plays the identical demand stream, so every score difference reflects decisions, not luck. The design is benchmarked against Littlefield Technologies, a widely used operations teaching simulation.