Order Ops

You are either running a platform or managing a restaurant kitchen — and the system you are part of is more connected than it looks. In Order Ops, every order accepted, every preparation time estimated, and every commission rate negotiated has consequences that ripple across the entire ecosystem. When the rain hits and drivers disappear, the question is not just whether your own operation holds — it is whether the system does.
Academic Partner:
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LEVEL
Undergraduate, MBA, Executive Ed, Graduate
TYPE
Multi Player
DURATION
90 mins
DISCIPLINE
Operations Management
Introduction

Order Ops is a six-player ecosystem simulation of online food delivery platform operations. Two participants play as competing Platforms and four as Restaurants, each operating individually within a shared system. Platforms negotiate commission rates and penalty structures with restaurants, manage order acceptance, assign delivery drivers from a shared pool, and estimate delivery times. Restaurants accept or reject orders based on kitchen capacity, estimate preparation times, and prioritise order queues. Performance scores — the Platform Performance Score and Restaurant Performance Score — drive order allocation through a Softmax function, creating a direct feedback loop between operational precision and market positioning.

The simulation runs across four phases: a negotiation phase, normal Day 1 operations, a Day 2 rain disruption scenario that reduces driver availability by 30% while sharply increasing order volumes, and a final recovery phase. The shared driver pool lies at the heart of the simulation's design — it creates interdependencies across all six players that make individual optimisation insufficient, and reveals how small operational failures cascade rapidly across a three-sided market.

Learning Objectives
  • Coordinate customers, restaurants, and drivers
  • Negotiate commissions and penalty structures
  • Manage capacity under demand uncertainty
  • Analyse performance-driven allocation dynamics
  • Optimise delivery estimates under uncertainty
Key Features
  • Fixed six-player ecosystem (2 Platforms, 4 Restaurants) with distinct roles, decision sets, and performance metrics for each side
  • Negotiation phase where platforms propose commission rates (10–35%) and tiered penalty structures, with no-agreement defaults that disadvantage both sides
  • Real-time statistics dashboards displaying market share, Platform and Restaurant Performance Scores, profits, penalties, driver utilisation, and on-time delivery rates
  • Day 2 rain disruption scenario with a 30% reduction in driver availability and a sharp increase in order volumes, exposing shared resource constraints
  • Fully customisable parameters including order generation rates, driver pool size, kitchen capacities, Softmax sensitivity, and disruption settings
Educational Outcomes
  1. Understand how three-sided platform markets create interdependencies that make individual optimisation insufficient
  2. Recognise how performance score feedback loops amplify small operational failures into significant market share losses
  3. Appreciate that negotiated commission and penalty structures function as binding constraints, not merely opening positions
  4. Experience firsthand how shared resource constraints — particularly a finite driver pool — create tragedy-of-the-commons dynamics under demand surges
  5. Develop the ability to balance aggressive commercial targets with ecosystem-level cooperation across platforms, restaurants, and delivery capacity
Topics Covered
Three-Sided Platform Markets
Performance Feedback Loops & Market Discipline
Negotiation & Incentive Design
Operational Decision-Making Under Uncertainty
Shared Resource Capacity & Tragedy of the Commons