

Social License is a seven-round, dual-perspective simulation built around the Kamalapur Cement Project — a greenfield industrial development that displaces five villages and 4,000 people. Participants first play the Project Manager across five rounds, making high-stakes decisions on land acquisition, community engagement, and environmental risk under real deadline and cost pressure, tracked across four live scores — Timeline, Community Trust, Legitimacy, and Corporate Standing. At the midpoint, a mandatory role-switch places participants inside the community itself, as Mohit Verma, a farmer whose land, family, and future were shaped entirely by the choices made in the first half of the simulation.
This structural mirror is what distinguishes Social License from conventional stakeholder-engagement case teaching: the consequences of Round 1 are not summarised in a debrief — they are lived, three rounds later, from the other side of the table. Grounded in India's actual legal architecture for land acquisition and consent — FPIC, PESA 1996, and LARR 2013 — the simulation shows participants that procedural compliance and genuine consent are not the same thing, and that a social license, once lost, is far harder to rebuild than it was to earn.